• Undergraduate

Esports BA (Hons)

Overview

Overview

Why study at the University of West London?
  • Ranked 30th university in the UK - The Guardian University Guide 2025
  • Number 1 London university for overall student satisfaction - National Student Survey 2024**
  • Best university for Student Experience and Teaching Quality in the UK - The Times and Sunday Times Good University Guide 2024
Why study this course?

Our BA (Hons) Esports degree enables you to acquire the skills to organise, broadcast, promote and facilitate live events such as esports tournaments. 

Comprising a diverse range of professionals including esports players, shoutcasters, game publishers, sponsors, broadcast and streaming platforms, event organisers and technology providers, there is no better time to join the esports industry. 

Drawing insights from experts across various fields, you will learn about the various production techniques and strategies to build audience participation as well as exploring areas including brand management and marketing. 

As part of this esports course, you will also study how to coach and support players.

With fantastic facilities, including our Digital Futures Lab, and vibrant gaming communities located on the doorstep of London, studying esports at the University of West London will give you all the experience you need to prepare you for a future career as a professional in the field of esports.

A row of computers in the UWL's digital future labs

Select your desired study option, then pick a start date to see relevant course information:

Study options:
We support flexible study by offering some of our courses part-time or via distance learning. To give you real world experience before you graduate, we also offer some courses with a placement or internship. All available options are listed here. Your choices may affect some details of your course, such as the duration and cost per year. Please re-check the details on this page if you change your selection.

Start date:

If your desired start date is not available, try selecting a different study option.

Why study Esports with us?

Why study Esports with us?

What our students say…

My university experience was vibrant and exciting, especially getting the opportunity to meet a variety of students who were studying on different courses. The course has given me a great opportunity for work and experience for the future.

Oliver Stokes
Next
UWL's Digital Futures Lab is equipped with high-specification dual-screen PCs with GPUs to support games design and development, esports, AI, and creative content creation; as well as the latest VR headsets offering both a fully immersive virtual experience and mixed reality.
Audio student practices in one of UWL's radio studios
A statistic stating that the University of West London has been ranked 30th overall in the UK by the Guardian University Guide 2025
Specialist careers advice
Course detail & modules

Course detail & modules

The popularity of esports in the UK continues to rise resulting in a boom of investment, professionalism, media coverage and live-streamed events.

This esports degree will put you in a strong position to take advantage of this robust growth and develop a career.

Taught by specialised lecturers with a wealth of industry experience, topics include:

  • production of digital media
  • broadcasting techniques 
  • coaching and player development 
  • game design principles and analysis 
  • creative entrepreneurship 
  • social media marketing.

Throughout your studies, you will become adept with industry-standard equipment and software, developing the key creative abilities that employers require. 

You will benefit from our facilities which include radio studios, TV studios and our Digital Futures Lab. Our Digital Futures Lab is equipped with high-specification dual-screen PCs and Graphics Processing Unit (GPU) to support game design and development, esports, AI, and creative content creation. 

We also have the latest VR headsets, offering a fully immersive virtual experience. You will be able to explore and experiment with the latest technology and develop digital content and virtual experiences deliverable across various platforms.

Finally, the course offers many opportunities to engage with industry professionals and the Esports community for learning and networking.

Compulsory modules

  • English Literature I: History, Form and Genre

    In the first half of this module you will focus on the novel and the development of the genre using examples from the eighteenth, nineteenth and twentieth century literature. Concentrating on works (or extracts from works) by Samuel Richardson, Charlotte Brontë, Herman Melville, James Joyce and Toni Morrison, through lectures and seminars you will explore the novel form, and ask why it became the dominant mode of literary expression over the course of these three centuries.

    In the second half of the module you will study a range of poems in English from different historical periods. You will cover the ways in which language and form work in poetry and the kinds of readings which can be used when looking at poems. 

  • English Literature II: Critical Approaches (double credit module)

    Introducing you to a range of critical approaches to understanding literature, this module will cover formalist, biographical, historicist, gender, psychological, sociological, reader-response, structuralist, postcolonial and deconstructionist models of engagement with literary texts. The aim is provide you with the tools you need to examine writing, writers, and our engagement with their works.

  • Video Production

    Learn the basics of video production and film grammar, developing your skills as a filmmaker. Using hands-on exercises, you will learn photography, video, lighting, sound and scriptwriting.

  • Video Documentary Production

    This is an intensely practical module, which lays the foundation for video work later in L4, and in modules at L5 and L6, as well as for future employability. You will learn the basics of filming, including camera operation, lighting, and recording sound. You will also learn the basics of editing, including sound mixing for video, structuring and scripting, and how to research stories for video.

  • Foundations of Creative Writing

You will study all the compulsory modules and will choose two of the optional modules


Compulsory modules

  • Literature and Modernity

  • The Canon Reloaded

    On this module you will look at adaptations in the context of relevant cultural, critical, historical and technological factors. In addition, you will examine how and why certain texts are valued, and improve your abilities in research, academic writing and presenting effectively.

  • Media Content Production

    In this module, you will learn the workflows and typical outputs of a three to four camera television studio. You will learn new roles and techniques based on communication (via talkback) and time management (both in the studio and on-screen).

Optional modules

  • Industry Experience

    You will begin with a structured induction process, during which you will be guided in researching the job market, understanding professional responsibilities, preparing a CV plus cover letter and undertaking a mock interview. Additionally, you’ll be guided in contacting and negotiating with a potential host organisation/employer or client to secure your industry experience.

  • Visual Media Cultures

  • Worldbuilding

    Explore the migration of form and content between different texts and media, with a focus on fiction. Underpinned by explorations of intertextuality and convergence culture, theories of adaptation, intermediality and transmedia storytelling are explored through key examples from film, literature, TV, videogames, new media, visual arts, and many other media.

You will study all the compulsory modules and will choose TWO of the optional modules


Compulsory modules

Optional modules

  • Video Essays

  • Bodies, Identities, Futures

    In this module, you have the opportunity to encounter and engage with a range of sci-fi texts – some mainstream, some fringe – and to apply complex theoretical perspectives in the close readings of these texts. You are encouraged to develop and explore their research interests in a supported environment, providing significant autonomy in terms of assessment.

  • Writing for Performance

  • Project (mini)

Compulsory modules

  • Principles of Esports

    Principles of Esports establishes the historical context of esports and competitive gaming, exploring the development of games, network, and livestream technologies. This module also covers current workflows and terminology within esports, alongside its origins. You will delve into the significant milestones and key figures that have shaped the industry, gaining an understanding of how esports has evolved from niche communities to a global phenomenon.

  • Video Production for Esports

    At the end of this module, you will be able to: 

    1. Describe effective uses of professional audio and video equipment for media production 
    2. Identify the key workflows and pipelines in the creation of a media product 
    3. Operate an industry-standard software solution for media preparation, editing, and finalisation 
    4. Execute a concept produced for a given brief with support.
  • Introduction to Budgeting and Finance for Esports Management

    The aim of this module is to equip you with a foundational understanding of financial principles and practices essential for effective management within the esports industry. 

    Through a comprehensive exploration of budgeting techniques, revenue generation strategies, and financial decision-making processes specific to esports, the module seeks to empower you with the knowledge and skills necessary to navigate the dynamic financial landscape of esports organisations. 

    By focusing on practical applications and industry-specific scenarios, the module aims to foster financial literacy and competence, preparing you for future roles where budgeting and financial acumen are integral to successful esports management. 

  • Game Design and Concept

    The module aims to:

    • Introduce concept and design development strategies
    • Help you look beyond 'the first idea' or derivative interpretations of briefs
    • Enable growth of self-directed research skills
    • Re-introduce core 2D graphics and image manipulation software
    • Provide a forum for the critical analysis and dissection of existing or established designs.
  • Personal Livestreaming

    This module covers the essential aspects of live broadcasting, from technical setup to execution. You will learn about livestreaming equipment, such as cameras, microphones, capture cards, and encoders, and how to configure these tools for optimal performance. You will also use software solutions for livestreaming, comparing features and exploring what sets apart high-quality livestream products. You will also learn effective on-camera communication, audience engagement techniques, and how to maintain a professional presence during live broadcasts. 

  • Media and Esports

    This module provides you with a comprehensive exploration of the intersection between media and esports. 

    Through theoretical discussions and practical applications, you will develop a nuanced understanding of the role media plays in shaping, promoting, and broadcasting esports content.

Compulsory modules

  • Esports Event Fundamentals

    This module provides a comprehensive introduction to the fundamental principles and practices of organising and managing esports events. You will gain insights into the key components that contribute to successful event planning and execution, including event logistics, tournament formats, audience engagement strategies, and the use of technology.

  • Eplayer Nutrition and Wellbeing

    The module aims to equip you with a comprehensive understanding of the principles of nutrition and wellbeing tailored for esports athletes, fostering an appreciation for holistic health in the context of competitive gaming.   

    The module explores the intersection of esports and nutrition, emphasising the impact of lifestyle choices on player performance. It delves into the critical role of nutrition and overall wellbeing in optimising esports athletes' cognitive and physical capabilities. 

  • Esports Team Game Analysis and Data Management

    In this module, you will explore various analytical techniques used to assess team performance, player statistics, and game outcomes. You will learn to interpret complex data sets and derive actionable insights that can influence coaching decisions, team compositions, and game strategies. The curriculum includes hands-on experience with analytics software and tools commonly used in the esports industry, enabling you to perform in-depth game analysis and data visualisation. You will also learn about the ethical considerations and best practices in data management, ensuring the responsible use of data in esports.

  • Research Project

    This module aims to develop your research skills, deepen your understanding of game design, and promote your contribution to knowledge within the field. Throughout the module, you will engage with various topics and activities to achieve these aims.

  • Coaching for Eplayers

    This module focuses on advanced coaching techniques tailored to the unique needs of esports athletes. Addressing the intricate blend of cognitive skills, team dynamics, and physical wellbeing, you will develop expertise in coaching strategies specific to the esports realm. The module aims to equip you with advanced coaching skills, fostering the holistic development of eplayers in the context of esports, encompassing cognitive performance, team dynamics, and overall wellbeing. 

  • Professional Skills and Live Brief

    This module covers the structure and dynamics of the games and esports industries, highlighting the various career opportunities and pathways available. You will engage in practical exercises to develop your professional skills, including resume building, portfolio creation, and interview techniques.

Compulsory modules

  • Esports Major Project

    The Major Project module allows you to apply your accumulated knowledge and skills to a substantial, self-directed project within esports and livestreaming. This capstone module emphasises independent research, project management, and creative problem-solving. You will identify a specific area of interest, develop a detailed project proposal and execute your plan under the guidance 
    of faculty mentors.

  • Strategic Management and Data Analytics for Esports Organisations

    This module explores the synergies between strategic management and data analytics. You will delve into strategic decision-making, leveraging data analytics to inform and enhance strategies in the dynamic esports industry. The module will equip you with advanced skills in strategic management and data analytics tailored to the esports sector, enabling you to make informed decisions, drive competitive advantage, and optimise organisational performance.

  • Planning for Media

    This Module focuses on the creation and organisation of a ‘Moving Image’ project. This module will explore the methods for production planning and management required in the process of adapting a piece of scripted drama to a visual medium. We will introduce planning and scheduling conventions used in the film and TV industry as well as methods used in animation and games development.

  • Contemporary Issues in Esports Management

    The module aims to equip you with advanced knowledge and critical thinking skills to navigate and contribute to the rapidly evolving landscape of esports, integrating perspectives from event production and nutrition and wellbeing. You will critically analyse emerging trends, challenges, and opportunities in the esports industry, fostering a deep understanding of contemporary issues shaping the field.  

  • Games Business

    This is a hybrid module, covering the reality of founding and operating an indie studio and introducing key concepts of entrepreneurship, business planning, business development, and building budgets and financial projections.
     

Entry requirements

Entry requirements

112 UCAS points required from level 3 qualifications

These can include:

  • A Levels at grade B, B and C, or above
  • BTEC Extended Diploma with Distinction, Merit, Merit
  • Access to HE Diploma
  • T Levels

You also need GCSE English and Maths (grade 9 – 4 / A* - C) or Level 2 equivalents.

 

Looking for BA (Hons) Esports with Foundation Year?

View Foundation Year course
Whether you are changing career or don't have the exact subjects and grades required for this course, you might want to choose this course with a foundation year. This will give you an extra year's study to prepare you for the standard degree programme, where you can go on to graduate with a full Honours degree. Follow the link to see full details of the course with foundation year.

Mature applicants (aged 21+): If you do not hold the qualifications listed but have relevant work experience, you are welcome to apply. Your application will be considered on an individual basis.

Level 5 (year 2) entry
To directly enter the second year of this course you will need to show appropriate knowledge and experience. For example, you are an ideal candidate if you have 120 undergraduate credits at Level 4 or a CertHE in a related subject area.

Level 6 (year 3) entry
To directly enter the third year of this course you need to show appropriate knowledge and experience. For example, you are an ideal candidate if you have 240 undergraduate credits (at Levels 4 and 5), a DipHE, Foundation Degree or HND in a related subject area.

Looking for BA (Hons) Esports with Foundation Year?

View Foundation Year course
Whether you are changing career or don't have the exact subjects and grades required for this course, you might want to choose this course with a foundation year. This will give you an extra year's study to prepare you for the standard degree programme, where you can go on to graduate with a full Honours degree. Follow the link to see full details of the course with foundation year.
6.0 IELTS or above

You need to meet our English language requirement - a minimum of IELTS 5.5 for each of the 4 individual components (Reading, Writing, Speaking and Listening). Visit our English language requirements page for information on other English language tests we accept. 

You also need academic qualifications at the same level as UK applicants. In some countries where teaching is in English, we may accept local qualifications. Check for local equivalents

We offer pre-sessional English language courses if you do not meet these requirements.

Find out more about our English Language courses.

Looking for BA (Hons) Esports with Foundation Year?

View Foundation Year course
Whether you are changing career or don't have the exact subjects and grades required for this course, you might want to choose this course with a foundation year. This will give you an extra year's study to prepare you for the standard degree programme, where you can go on to graduate with a full Honours degree. Follow the link to see full details of the course with foundation year.

Mature applicants (aged 21+): If you do not hold the qualifications listed but have relevant work experience, you are welcome to apply. Your application will be considered on an individual basis.

Level 5 (year 2) entry
To directly enter the second year of this course you will need to show appropriate knowledge and experience. For example, you are an ideal candidate if you have 120 undergraduate credits at Level 4 or a CertHE in a related subject area.

Level 6 (year 3) entry
To directly enter the third year of this course you need to show appropriate knowledge and experience. For example, you are an ideal candidate if you have 240 undergraduate credits (at Levels 4 and 5), a DipHE, Foundation Degree or HND in a related subject area.

Looking for BA (Hons) Esports with Foundation Year?

View Foundation Year course
Whether you are changing career or don't have the exact subjects and grades required for this course, you might want to choose this course with a foundation year. This will give you an extra year's study to prepare you for the standard degree programme, where you can go on to graduate with a full Honours degree. Follow the link to see full details of the course with foundation year.
Fees & funding

Fees & funding

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Please note:

  • Fees for the 2026/27 academic year and onwards may be subject to Government regulation and change.
  • Tuition fees are charged for each year of your course. If your course runs for two years or more, you will need to pay the fee for each academic year at the start of that year.
  • If your course runs for less than two years, the cost above is for your full course and you will need to pay the full fee upfront.
  • If no fee is shown above then the fees for this course are not available yet. Please check again later for updates.

Funding your studies

You may be eligible for a student loan to cover the cost of tuition fees, or a maintenance loan. Additional funding is available to some types of students, such as those with dependants and disabled students.

We offer generous bursaries and scholarships to make sure your aspirations are your only limit. In recent years, hundreds of students have received our Full-time Undergraduate Student Bursary. 

View full details, including conditions and eligibility.

{{ formatCurrencyValue(currentVariantData.field_p_cv_int_main_fee.name) }} per year

Please note:

  • Fees for the 2026/27 academic year and onwards may be subject to Government regulation and change.
  • Tuition fees are charged for each year of your course. If your course runs for two years or more, you will need to pay the fee for each academic year at the start of that year.
  • If your course runs for less than two years, the cost above is for your full course and you will need to pay the full fee upfront.
  • If no fee is shown above then the fees for this course are not available yet. Please check again later for updates.

International students - funding your studies

We offer scholarships for international students including International Ambassador Scholarships. 

Further information about funding and financial support for international students is available from the UK Council for International Student Affairs.

 

Teaching staff

Teaching staff

Ryan Callard

Ryan Callard

Ryan began teaching because of a music education workshop module during his studies at University of West London in 2013. Since then he has built a career in teaching in multiple schools and sixth forms around the area, before finally returning to University of West London.

Ryan began teaching because of a music education workshop module during his studies at University of West London in 2013. Since then he has built a career in teaching in multiple schools and sixth forms around the area, before finally returning to University of West London.

Study & career progression

Study & career progression

A row of computers in the UWL's digital future labs

Currently experiencing rapid growth, the esports industry offers a variety of roles and career paths. 

Potential jobs for esports degree graduates include:

  • Broadcast Producer
  • Social Media Manager
  • Content Creator
  • Esports Event Manager
  • Esports Analyst
  • Community Manager
  • Technical Director
  • Marketing Specialist
  • Game Developer
  • Talent Manager
  • Esports Coach

Additionally, you may wish to continue your studies. Explore our range of postgraduate courses.

How to apply

How to apply

Important notes for applicants

Disclaimer

*Modern universities - defined as higher education institutions that were granted university status in, and subsequent to, 1992.

**The National Student Survey 2023 and 2024 - Average of answers to all questions by registered student population. Excludes specialist institutions.

Testimonials - our students or former students provided all of our testimonials - often a student from the course but sometimes another student. For example, the testimonial often comes from another UWL student when the course is new.

Optional modules - where optional modules are offered they will run subject to staff availability and viable student numbers opting to take the module.

Videos - all videos on our course pages were accurate at the time of filming. In some cases a new Course Leader has joined the University since the video was filmed.

Availability of placements - if you choose a course with placement/internship route we would like to advise you that if a placement/internship opportunity does not arise when you are expected to undertake the placement then the University will automatically transfer you to the non-internship route, this is to ensure you are still successful in being awarded a degree.