- Undergraduate
Esports with Livestreaming BA (Hons)
Overview
Why study at the University of West London?
- Ranked 30th university in the UK - The Guardian University Guide 2025
- Number 1 London university for overall student satisfaction - National Student Survey 2024**
- Best university for Student Experience and Teaching Quality in the UK - The Times and Sunday Times Good University Guide 2024
Why study this course?
Immerse yourself into the rapidly growing world of esports with our Ba (Hons) Esports with Livestreaming degree.
Comprising a diverse range of professionals including esports players, shoutcasters, game publishers, sponsors, broadcast and streaming platforms, event organisers and technology providers, there is no better time to join the esports and livestreaming industry.
Our course will enable you to acquire the skills to organise, broadcast, promote and facilitate live events such as esports tournaments. Drawing insights from experts across various fields, you will learn about the various production techniques and strategies to build audience participation as well as explore brand management and marketing.
Taught by specialised lecturers with a wealth of industry experience, topics include:
- production of digital media
- broadcasting techniques
- game design principles and analysis
- creative entrepreneurship
- social media marketing
Throughout your studies, you will become adept with industry-standard equipment and software, developing the key creative abilities that employers require.
With fantastic facilities, including our Digital Futures Lab, and vibrant gaming communities located on the doorstep of London, studying esports at the University of West London will give you all the experience you need to prepare you for a future career as a professional in the fields of esports, livestreaming, events and more.
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Why study Esports with Livestreaming with us?
What our students say…
Course detail & modules
The popularity of esports in the UK continues to rise resulting in a boom of investment, professionalism, media coverage and live-streamed events.
This esports degree will put you in a strong position to take advantage of this robust growth and build yourself a rewarding career.
Combining theory and practice, our carefully curated range of modules covers areas such as:
- the history and culture of esports
- live event management
- digital marketing
- content creation
- streaming technologies
Throughout the course you will benefit from our facilities which include radio studios, TV studios and our Digital Futures Lab. Our Digital Futures Lab is equipped with high-specification dual-screen PCs and Graphics Processing Unit (GPU) to support game design and development, esports, AI, and creative content creation.
We also have the latest VR headsets, offering a fully immersive virtual experience. You will be able to explore and experiment with the latest technology and develop digital content and virtual experiences deliverable across various platforms.
Finally, the course offers many opportunities to engage with industry professionals and the Esports community for learning and networking.
Compulsory modules
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English Literature I: History, Form and Genre
In the first half of this module you will focus on the novel and the development of the genre using examples from the eighteenth, nineteenth and twentieth century literature. Concentrating on works (or extracts from works) by Samuel Richardson, Charlotte Brontë, Herman Melville, James Joyce and Toni Morrison, through lectures and seminars you will explore the novel form, and ask why it became the dominant mode of literary expression over the course of these three centuries.
In the second half of the module you will study a range of poems in English from different historical periods. You will cover the ways in which language and form work in poetry and the kinds of readings which can be used when looking at poems.
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English Literature II: Critical Approaches (double credit module)
Introducing you to a range of critical approaches to understanding literature, this module will cover formalist, biographical, historicist, gender, psychological, sociological, reader-response, structuralist, postcolonial and deconstructionist models of engagement with literary texts. The aim is provide you with the tools you need to examine writing, writers, and our engagement with their works.
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Video Production
Learn the basics of video production and film grammar, developing your skills as a filmmaker. Using hands-on exercises, you will learn photography, video, lighting, sound and scriptwriting.
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Video Documentary Production
This is an intensely practical module, which lays the foundation for video work later in L4, and in modules at L5 and L6, as well as for future employability. You will learn the basics of filming, including camera operation, lighting, and recording sound. You will also learn the basics of editing, including sound mixing for video, structuring and scripting, and how to research stories for video.
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Foundations of Creative Writing
You will study all the compulsory modules and will choose two of the optional modules
Compulsory modules
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Literature and Modernity
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The Canon Reloaded
On this module you will look at adaptations in the context of relevant cultural, critical, historical and technological factors. In addition, you will examine how and why certain texts are valued, and improve your abilities in research, academic writing and presenting effectively.
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Media Content Production
In this module, you will learn the workflows and typical outputs of a three to four camera television studio. You will learn new roles and techniques based on communication (via talkback) and time management (both in the studio and on-screen).
Optional modules
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Industry Experience
You will begin with a structured induction process, during which you will be guided in researching the job market, understanding professional responsibilities, preparing a CV plus cover letter and undertaking a mock interview. Additionally, you’ll be guided in contacting and negotiating with a potential host organisation/employer or client to secure your industry experience.
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Visual Media Cultures
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Worldbuilding
Explore the migration of form and content between different texts and media, with a focus on fiction. Underpinned by explorations of intertextuality and convergence culture, theories of adaptation, intermediality and transmedia storytelling are explored through key examples from film, literature, TV, videogames, new media, visual arts, and many other media.
You will study all the compulsory modules and will choose TWO of the optional modules
Compulsory modules
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British and Irish Drama since 1945
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Contemporary Writers and the City
On this module you'll explore literature by contemporary authors who focus on urban and architectural settings, themes and predicaments. You will cover these focal points in the context of contemporary debates concerning the status of the metropolis in a globalised world.
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Dissertation
Optional modules
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Video Essays
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Bodies, Identities, Futures
In this module, you have the opportunity to encounter and engage with a range of sci-fi texts – some mainstream, some fringe – and to apply complex theoretical perspectives in the close readings of these texts. You are encouraged to develop and explore their research interests in a supported environment, providing significant autonomy in terms of assessment.
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Writing for Performance
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Project (mini)
Compulsory modules
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Principles of Esports
Principles of Esports establishes the historical context of esports and competitive gaming, exploring the development of games, network, and livestream technologies. This module also covers current workflows and terminology within esports, alongside its origins. You will delve into the significant milestones and key figures that have shaped the industry, gaining an understanding of how esports has evolved from niche communities to a global phenomenon.
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Video Production for Esports
At the end of this module, you will be able to:
- Describe effective uses of professional audio and video equipment for media production
- Identify the key workflows and pipelines in the creation of a media product
- Operate an industry-standard software solution for media preparation, editing, and finalisation
- Execute a concept produced for a given brief with support.
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Podcasting
Dive into the world of audio production and storytelling through podcasts. Enhance your voiceover skills, audio recording, sound design and web design/publishing skills.
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Game Design and Concept
The module aims to:
- Introduce concept and design development strategies
- Help you look beyond 'the first idea' or derivative interpretations of briefs
- Enable growth of self-directed research skills
- Re-introduce core 2D graphics and image manipulation software
- Provide a forum for the critical analysis and dissection of existing or established designs.
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Personal Livestreaming
This module covers the essential aspects of live broadcasting, from technical setup to execution. You will learn about livestreaming equipment, such as cameras, microphones, capture cards, and encoders, and how to configure these tools for optimal performance. You will also use software solutions for livestreaming, comparing features and exploring what sets apart high-quality livestream products. You will also learn effective on-camera communication, audience engagement techniques, and how to maintain a professional presence during live broadcasts.
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Introduction to Media Ethics
This module is an introduction to the field of media ethics and its repercussion in terms of policies and laws. You will critically analyse and participate on a range of historical and topical debates in the areas of policy and ethics in the field of media and communications, such as ‘freedom of speech’, ‘fake news’, ‘the role of the state’, ‘civil society’ and ‘digital citizenship’.
Compulsory modules
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Esports Event Fundamentals
This module provides a comprehensive introduction to the fundamental principles and practices of organising and managing esports events. You will gain insights into the key components that contribute to successful event planning and execution, including event logistics, tournament formats, audience engagement strategies, and the use of technology.
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Multi-Camera Livestreaming
Multi-camera livestreaming brings you into the broadcast studio, advancing your skills and understanding of professional live production. Building on the foundational knowledge from previous modules, you will utilise good working processes to capture high-grade multimedia assets with multiple participants, using industry-standard software tools and processes to create engaging and dynamic final products.
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Esports Team Game Analysis and Data Management
In this module, you will explore various analytical techniques used to assess team performance, player statistics, and game outcomes. You will learn to interpret complex data sets and derive actionable insights that can influence coaching decisions, team compositions, and game strategies. The curriculum includes hands-on experience with analytics software and tools commonly used in the esports industry, enabling you to perform in-depth game analysis and data visualisation. You will also learn about the ethical considerations and best practices in data management, ensuring the responsible use of data in esports.
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Research Project
This module aims to develop your research skills, deepen your understanding of game design, and promote your contribution to knowledge within the field. Throughout the module, you will engage with various topics and activities to achieve these aims.
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Social Media Marketing and Community Development
This module covers strategies for creating and executing effective social media campaigns, crafting content, scheduling posts, and using analytics to measure success. You will learn to use tools for social media management and engage in practical exercises to develop these skills.
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Professional Skills and Live Brief
This module covers the structure and dynamics of the games and esports industries, highlighting the various career opportunities and pathways available. You will engage in practical exercises to develop your professional skills, including resume building, portfolio creation, and interview techniques.
Compulsory modules
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Esports Major Project
The Major Project module allows you to apply your accumulated knowledge and skills to a substantial, self-directed project within esports and livestreaming. This capstone module emphasises independent research, project management, and creative problem-solving. You will identify a specific area of interest, develop a detailed project proposal and execute your plan under the guidance
of faculty mentors. -
Advanced Esports Broadcast
This module offers an in-depth exploration of advanced concepts and practices in esports broadcasting. Focusing on the intricacies of live event production, you will gain experience in both in-person and livestreamed esports events. Emphasis will be placed on developing proficiency with advanced studio setups and cutting-edge broadcast technologies.
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Planning for Media
This Module focuses on the creation and organisation of a ‘Moving Image’ project. This module will explore the methods for production planning and management required in the process of adapting a piece of scripted drama to a visual medium. We will introduce planning and scheduling conventions used in the film and TV industry as well as methods used in animation and games development.
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Esports Major Project
The Major Project module allows you to apply your accumulated knowledge and skills to a substantial, self-directed project within esports and livestreaming. This capstone module emphasises independent research, project management, and creative problem-solving. You will identify a specific area of interest, develop a detailed project proposal and execute your plan under the guidance
of faculty mentors. -
Emerging Technologies in Esports and Livestreaming
This module explores the rapidly evolving landscape of technologies shaping the future of esports and livestreaming. You will investigate the impact of innovative tools and platforms on the industry, considering both current applications and potential future developments. Topics may include advancements in streaming software, interactive audience engagement, virtual and augmented reality, and other cutting-edge technologies.
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Games Business
This is a hybrid module, covering the reality of founding and operating an indie studio and introducing key concepts of entrepreneurship, business planning, business development, and building budgets and financial projections.
Entry requirements
These can include:
- A Levels at grade B, B and C, or above
- BTEC Extended Diploma with Distinction, Merit, Merit
- Access to HE Diploma
- T Levels
You also need GCSE English and Maths (grade 9 – 4 / A* - C) or Level 2 equivalents.
Looking for BA (Hons) Esports with Livestreaming with Foundation Year?
Mature applicants (aged 21+): If you do not hold the qualifications listed but have relevant work experience, you are welcome to apply. Your application will be considered on an individual basis.
Level 5 (year 2) entry
To directly enter the second year of this course you will need to show appropriate knowledge and experience. For example, you are an ideal candidate if you have 120 undergraduate credits at Level 4 or a CertHE in a related subject area.
Level 6 (year 3) entry
To directly enter the third year of this course you need to show appropriate knowledge and experience. For example, you are an ideal candidate if you have 240 undergraduate credits (at Levels 4 and 5), a DipHE, Foundation Degree or HND in a related subject area.
Looking for BA (Hons) Esports with Livestreaming with Foundation Year?
You need to meet our English language requirement - a minimum of IELTS 5.5 for each of the 4 individual components (Reading, Writing, Speaking and Listening). Visit our English language requirements page for information on other English language tests we accept.
You also need academic qualifications at the same level as UK applicants. In some countries where teaching is in English, we may accept local qualifications. Check for local equivalents.
We offer pre-sessional English language courses if you do not meet these requirements.
Looking for BA (Hons) Esports with Livestreaming with Foundation Year?
Mature applicants (aged 21+): If you do not hold the qualifications listed but have relevant work experience, you are welcome to apply. Your application will be considered on an individual basis.
Level 5 (year 2) entry
To directly enter the second year of this course you will need to show appropriate knowledge and experience. For example, you are an ideal candidate if you have 120 undergraduate credits at Level 4 or a CertHE in a related subject area.
Level 6 (year 3) entry
To directly enter the third year of this course you need to show appropriate knowledge and experience. For example, you are an ideal candidate if you have 240 undergraduate credits (at Levels 4 and 5), a DipHE, Foundation Degree or HND in a related subject area.
Looking for BA (Hons) Esports with Livestreaming with Foundation Year?
Fees & funding
Please note:
- Fees for the 2026/27 academic year and onwards may be subject to Government regulation and change.
- Tuition fees are charged for each year of your course. If your course runs for two years or more, you will need to pay the fee for each academic year at the start of that year.
- If your course runs for less than two years, the cost above is for your full course and you will need to pay the full fee upfront.
- If no fee is shown above then the fees for this course are not available yet. Please check again later for updates.
Funding your studies
You may be eligible for a student loan to cover the cost of tuition fees, or a maintenance loan. Additional funding is available to some types of students, such as those with dependants and disabled students.
We offer generous bursaries and scholarships to make sure your aspirations are your only limit. In recent years, hundreds of students have received our Full-time Undergraduate Student Bursary.
View full details, including conditions and eligibility.
Please note:
- Fees for the 2026/27 academic year and onwards may be subject to Government regulation and change.
- Tuition fees are charged for each year of your course. If your course runs for two years or more, you will need to pay the fee for each academic year at the start of that year.
- If your course runs for less than two years, the cost above is for your full course and you will need to pay the full fee upfront.
- If no fee is shown above then the fees for this course are not available yet. Please check again later for updates.
International students - funding your studies
We offer scholarships for international students including International Ambassador Scholarships.
Further information about funding and financial support for international students is available from the UK Council for International Student Affairs.
Teaching staff
Ryan Callard
Ryan began teaching because of a music education workshop module during his studies at University of West London in 2013. Since then he has built a career in teaching in multiple schools and sixth forms around the area, before finally returning to University of West London.
Ryan began teaching because of a music education workshop module during his studies at University of West London in 2013. Since then he has built a career in teaching in multiple schools and sixth forms around the area, before finally returning to University of West London.
Study & career progression
Currently experiencing rapid growth, the esports industry offers a variety of roles and career paths.
Potential jobs for esports degree graduates include:
- Broadcast Producer
- Social Media Manager
- Content Creator
- Esports Event Manager
- Esports Analyst
- Community Manager
- Technical Director
- Marketing Specialist
- Game Developer
- Talent Manager
- Esports Coach
Additionally, you may wish to continue your studies. Explore our range of postgraduate courses.
How to apply
Head to the UCAS website where you can apply using:
- our institution code - W05
- the UCAS course code (below)
Want to ask us a question first? We would love to hear from you. Contact us free on:
Apply for this course
- Institution code
- W05
- UCAS code
- currentVariantData.field_p_cv_ucas_code
Next steps after making your application
We aim to make a decision on your application as quickly as we can. If we need any more information about your qualifications, we will be in touch.
In the meantime, come and visit us and find out more about what studying at UWL is like. Sign up for an open day or join a campus tour.
Visit us and see for yourself
Talk to our tutors and find out about our courses and facilities at our next open day or join a campus tour.
Our prospectus
All of our courses in one place - download now or order a hard copy.
We're here to help
Any questions about a course or studying at UWL? We're here to help - call us on 0800 036 8888 (option 2, Monday – Friday 10am-4pm) or email us on courses@uwl.ac.uk.
You can apply to us in two ways:
- on the UCAS website you will need our institution code (W05) and the UCAS course code (at the top of this page)
- directly on our website – follow the ‘apply now’ link below
Want to ask us a question first? Our dedicated international students’ team would love to hear from you.
- Ask the International Recruitment Team a question
- learn more about international student applications
- find out more about why you should study in London at the Career University.
Apply for this course
Next steps after making your application
We aim to make a decision on your application as quickly as we can. If we need any more information about your qualifications, we will be in touch.
In the meantime, come and visit us and find out more about what studying at UWL is like. Sign up for an open day or join a campus tour.
Visit us and see for yourself
Talk to our tutors and find out about our courses and facilities at our next open day or join a campus tour.
Our prospectus
All of our courses in one place - download now or order a hard copy.
We're here to help
Any questions about a course or studying at UWL? We're here to help - call us on 0800 036 8888 (option 2, Monday – Friday 10am-4pm) or email us on courses@uwl.ac.uk.
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Student life at UWL
Important notes for applicants
Disclaimer
*Modern universities - defined as higher education institutions that were granted university status in, and subsequent to, 1992.
**The National Student Survey 2023 and 2024 - Average of answers to all questions by registered student population. Excludes specialist institutions.
Testimonials - our students or former students provided all of our testimonials - often a student from the course but sometimes another student. For example, the testimonial often comes from another UWL student when the course is new.
Optional modules - where optional modules are offered they will run subject to staff availability and viable student numbers opting to take the module.
Videos - all videos on our course pages were accurate at the time of filming. In some cases a new Course Leader has joined the University since the video was filmed.
Availability of placements - if you choose a course with placement/internship route we would like to advise you that if a placement/internship opportunity does not arise when you are expected to undertake the placement then the University will automatically transfer you to the non-internship route, this is to ensure you are still successful in being awarded a degree.